It is still pretty surprising that with the Material Design guidelines available for quite some time (close to 2 years!), there are still many Android apps ignoring the basics of Material Design. Sure, the guideline isn’t meant as a complete design checklist, but many basic design details (keylines, elevation, UI elements etc.) and common interaction patterns (Nav Drawer, Bottom Sheet etc.) shouldn’t be ignored if the app is using Material Design as the design language.
Today the victim is the new (?) IMDb app, which I will show what’s wrong with the app in terms of design (they need to work on performance as well, by the way) and which part of the design guideline is meant to address the mentioned issue. Continue reading
Just a quick post to rant about an usability issue I experienced today.
In software development, there are always tons of hidden rules and logics that we made internally for better usability (or may be worse?) and minimizing potential information overload for the user, but if it’s something involved with certain level of user expectation (e.g. user reasonably expecting things should work a certain way), it is always a good idea to ensure that the hidden rules of ours are sufficiently communicated to the user through feedforward or feedback, depending on the situation.
Out of Sight, Out of Mind (and Out of Reach)
Case in point – the funny (may be not so funny) logic in Dashlane that no user can understand (or realize). Continue reading
After 264 emails with tons of exchanges, 200+ mock screens, 30+ interaction prototypes, 9 months+, 17156 times of revisions (OK, I made this up) – we finally have The Fabulous app with Material Design pushed to the public on the early September, and we are happy that we reaches our first milestone for the redesign – an honourable feature in Google Play Store under New + Updated Apps category.
You probably have not heard about The Fabulous – It’s a Health and Fitness app uses scientific-based approaches to help people in reaching their health goal through a carefully crafted step-by-step program. We purposefully crafted the journey based on the user goal by slowly showing them relevant information and motivates them during the process, and hopefully get them to form some healthy habits at the end of the journey.
Floating Action Button, or, in short, FAB, is one of the unique UI element in Material Design for primary/promoted action for a particular screen. Since it is a frequently accessed UI element in a given screen, I think it’s important to make the FAB right in every details. However, there are a number of apps doesn’t have the right FAB as specced in the Material Design Guideline, which also included some of the Google apps (I know!).
Just a quick entry for the day. Developers/designers etc., be on the lookout for design details/idea coming out from UX torturer. Every design details/decisions matter and most of them likely meant to handle certain user expectations, and if it’s done wrong, it can probably turn a good user experience into an unpleasant one.
For today, let’s talk about Simplenote.
Designing for Android devices can be challenging sometimes due to the availability of the Android-powered devices with different screen sizes, however, it is certainly not an issue if adaptive design is considered during the design phase of the app. Some developer/company chose to complain about this, but this likely won’t change anything because it is a deliberate direction that Android meant to go and move forward. The way forward? It’s Adaptive Android Design1.
Disclaimer: This post is mainly about the author rant about bad mobile app design from the largest bank in Malaysia, but it is also a great example of don’ts in mobile app design.
It’s September 2014. Material Design was introduced few months ago during Google I/O 2014. The predecessor – Holo Design was introduced late 2011 together with the launch of Ice Cream Sandwich (Android 4.0), which is about 2-3 years ago, and it’s getting matured as time goes. It’s
probably not wrong to expect any Android apps published in the year 2014 embraced with all the lessons that we have learnt in Holo Design and craft the best Android experiences for the user.
Except it’s not for Maybank, the largest bank in Malaysia, and one of the world’s top 100 banks.
Last week, they have officially launched their revamped mobile banking app, claiming that it has the best mobile banking experience compared to the previous version. It does seems to have a refreshed design – except it’s probably one of the worst and most unacceptable mobile design that I ever seen. And it’s 2014.